


Improved precision for source falloff for effectors Sampling modes: Peak/Average/Stepĭifferent modes to map probes to clones (Iterate/Distribute/Blend) Much better performance when fracturing high polygon count objects. Vertex maps can now be created for inside face selections, outside face selections and edge selections. The fracturing results can now be saved in the. The effect of “Offset Fragments” can now be inverted, this will create one object consisting of the gaps. New “Piece Scaling” functionality, to scale voronoi cells “Detailing” to give pieces a more realistic look

“Geometry Gluing” to merge pieces together “Auto Connector” to automatically create a setup of Connectors between pieces. Undeformed version of an object can now be used for rigid body simulations Improved commands (Bind Multiple Objects) Tool refactoring and performance improvement Improved Spreadsheet workflow (More consistent filtering, new filters) Improved Joint List workflows (More Consistent, Custom List Order with new Weight Tag sort including folder support, list supports hiding joints) WM Refactoring: Separated Weight Manager from the Weight Tool, Weight Manager per scene Several workflow improvements in the Weight Manager Mirror Tool Integration /w 1-Click functionality Improved Point-Matching Algorithm (Improved Nearest Point, Normalized Closest Point) Joint Matching Algorithms (Hierarchy-based, Coordinates-based, Name-based) The save dialog window in the Picture Viewer can now handle anamorph videos The Vertex Color tag has a new option with which the vertext colors can be constantly shown The Content Browser now marks Substance assets with an overlay Image/movie options of loaded files are remembered, images and movies can be saved with the same settings Various new behaviors when inserting an object with multiple objects selected New “Load Substances from Folder” command in the Substance Asset Manager Textures can have their own color profilesĮmbedded color profiles for textures can be loadedĪnamorphic formats can be recalculated in the Picture ViewerģD texture view supports the greyscale color profile Option to adapt the Movie Data Rate if the resolution changes Support for an arbitrary number of alpha channelsįormat Presets for all Image/Movie formats Layerset chooser now allows access and selection of streams in a movie Layerset chooser now supports multi page/stream images (e.g. Highlights new features in the current and previous version The Integration now also supports particle rotation. New option “Groups (combine name collisions) “Global Coordinates” option added to save objects with global instead of local coordinates “Selection Only” option added to only export the selected objects Support for FBX LOD Groups added (import/export) “Other Attributes” option enables the import of additional point attributesįBX module is now based on FBX SDK 2017.1 Alembic module is now based on Alembic 1.6.1 SDKĪlembic now supports subframe interpolation
